Rule 1 : Registration.
Signing up is free and anyone may start a team. When you sign up you must obey the following rules:
- You can only possess one team (if possible in the country where you come from or where you live). You may not give your password to other people and no one else is allowed to log on your account.
- If you and other people are using the same computer, please signal it by using the contact form.

If you fail to respect these rules your account will be blocked, almost surely for good.

Rule 2 : The club.
You start with a 25 men squad, a stadium large enough to welcome 6200 fans, and 50000 euros (or equivalent) in cash. You'll play two competitions:
- The league
- The national cup

Rule 3 : The competitions.
- The league.
The top league has only one group with ten teams, the second league has 3 groups, the third league has 9 etc. You have to multiply by 3 everytime you go down a league.
Each group has ten teams, which play against each other twice (home and away) during the season. At the end of the season, teams ranked 8,9 and 10 are relegated into the league below. The group champion is promoted to the league above.
- National cup
All the teams participate in the cup, low level teams may go through a preliminary round. Cup games are played on Thursdays.

Rule 4 : The arena.
As in real life, the more games you win, the more spectators come to watch your games. Weather also has an important role as it's not as much fun to watch a game when it's raining... therefore the turn out will drop. On the other hand, the crowd will be larger when the sun shines.

Rule 5 : The players.
You start with 25 players that you'll have to get to know, in order to work out the best position to play them in.
Here are the most useful caracteristics for each position.
Prop : weight, strength, stamina
Hooker : strength, passing (for throw-in), weight
Locks : weight, size, strength, stamina
Number 8 and flankers : strength, stamina, tackling, passing, handling
Scrumhalf : passing
Flyhalf : passing, kicking, handling, tackling
Centres : passing, handling, strength, speed, tackling
Wings : handling, speed or strength
Fullback : passing, handling, kicking, tackling, strength
It's important to note that this list gives the most important abilities for the players, but not all abilities. Like in real life, if you have a quick flanker or a powerful scrumhalf, they'll use their abilities and that can be enough to score some points.
Each skill has a range from 1 (the worst) to 18 (the best), this is shown as a bar. A yellow square means 1, a green one 2 and a blue 3.
Here are some exemples to make it clear (note - the value in digits appears when you put your mouse on the graph):
1 means a skill 1 (very bad).
2 means a skill 2 (a little better).
3 means a skill 3.
4 means a skill 4 (3+1).
8 means a skill 8 (3+3+2). etc ...

Rule 6 : The training.
• Individual training
As you start, your club doesn't have very good training facilities. The training pitch is small, without any grass and the health studio is quite crappy. Only five players can receive training each week. You, as manager, have to decide which of them will receive it. The young ones (U21) will receive more training than the older ones (21y - 25y). The oldest player will train even more slowly (26y - 30y). Training updates occur early in the morning every Thursday (Europa timezone) and some players may pop up to next level.

• Team training
Up to 25 players, randomly chosen among your 17-30 years old fellows get some team training each week, according to the skill you decide to train. Despite the fact that this training is very slow, you can still expect 2 or 3 players to reach next level each season. It's important to know that the weekly amount received is the same for all players, whatever the player's age, skills, nationality ...

Rule 7 : The games.
Not much to say here. Games are played at the scheduled time and you can follow them live from the menu called 'matches'. You have to decide who is going to play, and in which position at least one hour before the game starts. After that, the referee gets your team sheet and you can't change your line up. You cannot act during the game (to make substitutions for instance) so as not to force people to be online when games are played.
Friendly games can be booked from Wednesday morning until monday evening. Friendlies are played on a Tuesday.

Rule 8 : Transfers.
The transfer market is open all year long. The club with the best bid at the deadline buys the player. Note, the deadline is extended by five minutes if a bid comes within the last five minutes. Once you have a new player, you cannot sell him again until he has been in your team for at least five full weeks (35 days).
Each bid must be at least 5% higher than the current bid.

Rule 9 : The economy.
Watch out - do not stay in debt too long. If you're in this situation, you can't recruit new players, you can't buy anything else either. If you are in dabt for more than one week, some talented players from your team can be put up for sale automatically with an asking price 0. Don't panic, you'll receive some warnings first so you can put some players up for sale yourself before the game choosing them for you.

Rule 10 : The weather.
Here are the available weathers conditions ordered from the worst to the best for a high turn out.